You get the phone call at 4 a.m. By 5:30 you're in the secret installation. The commander explains tersely, "It's about the Slipgate device. Once we perfect these, we'll be able to use them to transport people and cargo from one place to another instantly.
"An enemy codenamed Quake, is using his own slipgates to insert death squads inside our bases to kill, steal, and kidnap..
"The hell of it is we have no idea where he's from. Our top scientists think Quake's not from Earth, but another dimension. They say Quake's preparing to unleash his real army, whatever that is.
"You're our best man. This is Operation Counterstrike and you're in
charge. Find Quake, and stop him ... or it ... You have full authority
to requisition anything you need. If the eggheads are right, all our
lives are expendable.."
While scouting the neighborhood, you hear shots back at the base Damn, that Quake bastard works fast! He heard about Operation Counterstrike, and hit first. Racing back, you see the place is overrun. You are almost certainly the only survivor. Operation Counterstrike is over. Except for you.
You know that the heart of the installation holds a slipgate. Since Quake's killers came through, it is still set to his dimension. You can use it to get loose in his hometown. Maybe you can get to the asshole personally. You pump a round into your shotgun, and get moving.
II. INSTALLING QUAKE A. Installation You must install Quake before you can play it. It will not run off the CD-ROM. Place the CD-ROM into your drive, log on to that drive, and type 'INSTALL'. If you have downloaded Quake via modem, simply go to the directory you've placed Quake in, unzip it, and type 'INSTALL'.
A. Keyboard Commands By using the key configuration option from the Main Menu, you can customize the keyboard to suit your fancy, except for the Function keys, the Escape key, and the ~ (tilde) key. FUNCTION KEYS Help F1 Save Game F2 Load Game F3 Options Menu F4 Multiplayer Menu F5 Quicksave F6 Quickload F9 Quit to operating system F10 Screenshot F12 WEAPONS Axe 1 Shotgun 2 Double Barrelled Shotgun 3 Nailgun 4 Supernailgun 5 Grenade Launcher 6 Rocket Launcher 7 Thunderbolt 8 Change to next weapon / MOVEMENT Move / Turn arrow keys Jump / Swim Space bar or Enter Run Shift Sidestep Left . or > Sidestep Right , or < Strafe * Alt OTHER CONTROLS Main Menu Escape Console ~ (tilde) Look Up A or PgDn Look Down Z or Del Center View X or End Mouse Look ** \ or center mouse button Keyboard Look *** Ins * Turning right or left sidesteps instead while the Strafe key is pressed. ** Sliding your mouse forward and back looks up and down while the Mouse Look key is pressed. *** The walk forward/backpedal arrows will look up and down while the Keyboard Look key is pressed. *************************************** The Beginning start -- Welcome to Quake -- by John Romero *************************************** Dimension of the Doomed (shareware episode) e1m1: Slipgate Complex -- by John Romero e1m2: Castle of the Damned -- by Tim Willits e1m3: The Necropolis -- by Tim Willits e1m4: The Grisly Grotto -- by Tim Willits e1m5: Gloom Keep -- by Tim Willits e1m6: The Door To Chthon -- by American McGee e1m7: The House of Chthon -- by American McGee *************************************** Realm of Black Magic e2m1: The Installation -- by John Romero e2m2: Ogre Citadel -- by John Romero e2m3: Crypt of Decay -- by John Romero e2m4: The Ebon Fortress -- by John Romero e2m5: The Wizard's Manse -- by John Romero e2m6: The Dismal Oubliette -- by John Romero *************************************** Netherworld e3m1: Termination Central -- by John Romero e3m2: The Vaults of Zin -- by American McGee e3m3: The Tomb of Terror -- by American McGee e3m4: Satan's Dark Delight -- by American McGee e3m5: Wind Tunnels --by Tim Willits e3m6: Chambers of Torment -- by American McGee & Tim Willits *************************************** The Elder World e4m1: The Sewage System -- by Tim Willits e4m2: The Tower of Despair --by Sandy Petersen e4m3: The Elder God Shrine --by Sandy Petersen e4m4: The Palace of Hate --by Sandy Petersen e4m5: Hell's Atrium --by Sandy Petersen e4m6: The Pain Maze --by Sandy Petersen e4m7: Azure Agony --by Sandy Petersen *************************************** The End end: Shub-Niggurath's Pit --by John Romero *************************************** The Deathmatch Arenas dm1: Place of Two Deaths --by Tim Willits dm2: Claustrophobopolis --by American McGee dm3: The Abandoned Base --by John Romero dm4: The Bad Place --by American McGee dm5: The Cistern --by Tim Willits dm6: The Dark Zone --by Tim Willits *************************************** ??? Ziggurat Vertigo --by American McGee Underearth --by Tim Willits The Haunted Halls -- by American McGee The Nameless City -- by Sandy Petersen ***************************************