DOOM2: Hell On Earth
is available from various places including Stream store
on various media requires DX386 or better, 8M RAM, and about 20M
on the Hard drive. The original companies have now been bought up and
ID software no longer has anything to do with it, but does make newer versions like doom3. The shareware versions
still exist in many places, the best being
https://www.wad-archive.com/popular/doom-2--shareware-v1.9.
You can kill your friends in doom, doom2...
It is also almost impossible to finish without being in GOD MODE
(iddqd). You'll find that DOOM2 is impossible to truly finish without
GOD and No Clipping (IDCLIP only in DOOM2) Though you can
get to the normal end screens without them. There are now two more 32 level
episodes known as FinalDOOM. This adds not only
the levels, but DirectX Windows95 setup for running all DOOMs!
1:Entryway
To your left is the chain saw, go get it but put it way for later and take
out your gun. Shoot guards pick up stuff on far left and right of door.
Down the hall, right and at second right shoot guard. Go down hall and
quick left at end to back of room and shoot Imp in cage. Then back by entrance
push button and shoot guard. Push far wall and push switch that appears.
Now jump back down and run back by Imp cage. Just behind second column
you will now see exit to outside, take it (Kill the Imps) and get Shotgun
and shells. Back inside half way between door to outside and Imp cage is
a hidden door with healing, likely not of use - just exit! For extra if
you jumped on the grate after pushing the button to open the outside door
you can go back down the hall to the circular room, at the back you'll
find a rocket launcher and some shells! If you really want to get it all
you have to open the first door you passed and kill the 4 guards, press
the buttons and collect all the guard's shells.
2:Underhalls
Shoot guards, pick up blue vials or stim pack till 100% healthy (as shown
above). Then open Door and shoot guards to right and left. Go left and
shoot guard on right. Press the switch on the wall (to the right).
Re-enter room you started in and enter waterway (opened by switch). Shoot
guards in waterway (2) and to right around corner, get stim pack there.
Go across waterway to UAC door and enter, shooting a bunch (4 or more)
guards at entrance. Shoot guards (2 or more) behind computer and get Super
shotgun and stim packs as needed to get back to 100% health. Exit room
and continue to left along waterway up steps shooting guards and building
to left along ramp. get across from window, back to wall and jump across
(run across). Kill all guards, imps, and a demon (demon will likely go
outside) and get RED key. Get stims and stuff and kill demon (if not done)
and guards back at entrance to waterway - beware, guards in opening from
other waterway will shoot you in the back in waterway, run back down to
UAC room if you need stims or back to entrance room (kill guards again).
Exit room and kill guard behind red grate. Press red grate and push switch
(opens other waterway). Go back and enter waterway to left, killing guards
as usual. You will come back to the wall half way around the waterway that
is now open so you can walk through back to were you got the red key, but
don't bother to walk through. Go right and you will enter a new room with
water floor, kill the imp(s) and you'll see an square on the floor different
looking from the rest. Stand on it and you'll drop down to the 'basement'
and target the trash cans and imps and guards there. You'll have to go
through a door (killing imps) to get the blue key and down the other hall
to get out the blue door to the stairs. across and to the left is another
door, enter and kill the guards to the left and hit the big red button
to level 3.
3:The Gantlet
This level the guards have machine guns and you need to get one! At first
you enter a small entranceway (Above) and can pick off a guard through
the window to the left. Then open the door stand back and shoot! You'll
have to kill some guards and imps just to get through the door ok. After
this you can pick up armor and shotguns, go up the stairs but skip the
elevator and continue on to kill the rest of the guards to the left. Next
do the elevator, but I'd advise going left and looking for that room over
there for cover as you kill the guards in that direction and work to getting
a machine gun yourself. The machine gun in in the center of the pillbox
and the end of the stairs (down then up & inside) there are guards
all over there and imps and specters about. Kill the imps and guards, get
the chain gun and ammo from the other two doorways and then continue on
to get the Blue key and open blue door (kill guards) and teleport. You
can now get the rocket launcher and teleport again to get the red key,
use the teleporter there to get to the last exit puzzle, then kill off
the remaining demons and imps to exit the level (beware one demon is generally in the exit).
4:The Focus
This one is pretty really tough! Much like the level before it. You enter
the door above and guards start shooting at you. Some are in the hallway,
but most are behind a hole in the wall to the right. Duck in and out of
the doorway shooting to pick them off. After that go down the hall and
to the left. At the end on the left is the door to where the guards were
hiding and another door right at the end of the hallway. Generally I pick
the door on the left where the guards are hiding, pick them off, stand
back and blow up the trash cans and pick off any remaining guards and take
what I can. Then go back down the hall and enter the room to the left (you'll
be under some fire there), push the switch, Now go back down the hall to
the end and proceed through the door at the end of the hall. There are
Imps and specters there and at the end of the twists the blue key. When
you pick up the key a hidden Imp room opens back down at the twist in the
hall. Go back carefully and shoot the imps and pick up the stimpacks (you'll
likely need them). Now you can enter the blue door back near the original
entrance, beware there's alot to shoot and and the rooms are black when
you start! If you survive these halls and come to the lighted area (there
is a light switch near the door of the dark area), there will be a number
of imps to kill and you'll see a green switch and a box in the corner by
it. Hit the switch, stand on the box, run the the box in the middle of
the room (it comes down so the top is at floor level) and stand on it till
it goes up then turn right and walk over and get the red key. Then jump
down and left to the teleporter. The last red room is murder (redrum backwards).
There are generally three guards with machine guns and a few with shotguns.
I generally enter the red door and after opening the second red door run
right which drops me down to the right. At the end of this hall to the
right is a guard with machine gun, cut him down quick because those above
you can see in there and go to the end and right to the teleporter. When
you come out fire and back up firing at all guards There's a switch on
the wall here or across from here (teleporters get you there) that finishes
the walkway to the exit. As with the level before there's a demon (pink
thing) in the exit room (with yellow key in front of the yellow door).
5:The Waste Tunnels
Not as hard as the Focus was. Pick off the guards to the left and
right, beware there's a panel in the floor to an Imp cage and windows to
two guard towers in the next area. There is also likely a cacodemon around
there.
6:The Crusher
7:Dead Simple
As you can see there's a button (head) in front of you, but before you
push it - go right all the way then left (get the shotgun - you really
need it and anything else you can get). After pushing the button, duck
behind a support and shoot at the two Mancubus (fatsos). After
you kill them off you hit a button and a hell of Arachotrons are
let loose - run and shoot (and die?).
8:Tricks and Traps
Now you thought The Focus was tough, this is worse!
9:The Pit
10:Refueling Base
11:'O' of Destruction
12:The Factory
13:Downtown
Not the one Mrs. Miller used to sing about in the 60s!
14:The Inmost Dens
Not so bad, fun really.
15:Industrial Zone
Much like the Suburbs that follow and like the Inmost Dens, fun really.
16:Suburbs
Enter from several levels including Wolfenstien Level. Alot 'o buildings,
Imps, a Demon or two, an Undead? (hard to kill), and lots of neat stuff.
You start in a hall way and just down the stairs and across the street
from the library which looks like:
AND
Beware of the Imps! There's quite a few just next door with a teleporter
and they have a way into the library. The BFG-9000 is in the house of skulls
(You'll know it when you open any door to it). Got around the back, you
can enter there - push on the diagonal wall and step on it when it drops,
go out to the ledge and jump into the Poisson blood, press the skull switch
to get into the goodies! This is generally well guarded by a skeleton shooting
fire (specter). The Blue Skull key is on the platform in the green acid
guarded by that annoying imp, but after you kill him and get through all
the acid you get the blue skull key, ammo, and radiation suit - and suddenly
a whole lota imps show up all around the acid shooting at you! So get the
Invisibly ball in the room to the right of the acid bath before you start.
And load up on ammo, weapons to kill the imps. You need to get back to
the high-rise with the Blue door to get the RED key that will get to out
the exit over in the Black paneled tower.
17:Tenements
Much the same as the suburbs before it.
18:The Courtyard
A lot of bad stuff to kill here. Basically you run around the outside walls
dodging everything shooting at you and get stuff and hit switches (one
at a time as each releases more stuff to fire at you. One of the switches
will open the outer wall and let you kill the spider demons and stuff out
there, and pick up more stuff you may need. When you do get everything
killed, you need to enter the mouth at the center of The Courtyard.
19:The Citadel
20:Gotcha!
21:Nirvana
22:The Catacombs
This one is alot of the normal stuff. Not really tough save in the tunnels
of green goo (acid) where you need your suit.
23:Barrels o' Fun
Stand back and shoot the Barrels and watch them Splat! It's Barrels o'
Fun!
24:The Chasm
25:Bloodfall
Yes, that's right Bloodfalls and they'll kill you if you stay in them.
26:The abandoned mines
This makes you spent alot of time walking on narrow walls (and some falling
in).
27:Monster Condo
Rather like the Suburbs again!
28:The Spirit World
Not really much fun at all.
29:The Living End
Again, not much fun, just try to get though it! Think about GOD MODE.
30:Icon of Sin
Almost impossible (maybe impossible) without GOD MODE on. If you use no
clipping (IDCLIP) as well you can destroy the programmer's head for another
game ending.
31:Wolfenstein
You enter with just a pistol no matter what you came in with so warping
to this level is a fine idea. Just start DOOM2 and type idclev31 and off
you go. Has alot of hidden stuff as Wolfenstein including exit doors to
several other levels including The Suburbs and Grosse (the very hard to
kill CyberAlien).
32:Grosse
A Very hard to kill CyberAlien rules this level. Kill 'em and after destroy
the bodies so you can finish the game (Shades of Blake Stone).
Fin: The End!
Yes id Software has finish with DOOM to do other games.
They did release a new Episode 4 to the original
DOOM which is very hard to play all the way through without GOD MODE or
other cheats. So if you don't have it look for
it! They also let GT & Neosoft put out two additional Episodes of DOOM2:
TNT (aka Evilution) & Plutonia.
Other than that you'll have to play all the levels created by other users
to keep you busy or make some yourself with DOOM Editors.
DOOM2 E1M1 Background Music
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